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It was calming, in the way that putting yourself under stress purposefully in a stressful time can be calming-it’s the sense of control. Not only is finishing a level satisfying in its own right, there is something cathartic about endlessly running on uneven ground, actively plummeting toward doom or heading straight for it. I’ve been playing a lot of Clustertruck recently. But at its core the game is always the same: Clustertruck is about running out of time.
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It’s goofy and irreverent, full of slight puns and level layouts that play on the absurdity of the premise. It’s not a complicated game, but it does have complexity-the many pieces of it layer on one another until the final, glorious escape at the end of the level, only to be greeted with another, seemingly more frustrating new motion puzzle. Touching anything other than a truck is an instant level fail. The goal of each level varies some require the player to move between opposing caravans of trucks, others to avoid objects in the gameworld, some to jump between laser grids and gigantic falling objects.
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The player is tasked with jumping along a moving caravan of white box trucks until they reach the end of a short course.
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Clustertruck, released in September 2016, is an uncommon example of what you might call a “first-person platformer.” It’s a very simple game.